gamedesignteam

MOBILE GAMES, IPHONE APPLICATIONS, COMPUTER GAMES, GAME DEVELOPMENT TRAINING , http://www.gamedesignteam.com

  • game design team

    We have emerged as the leading online community for game development of all levels. Our expertise encases all facets for writing PC , Mobile and Online of 2D and 3D Gaming programming and applications development, for instance by using the latest 3D engines, scripting languages and animation techniques, our experienced and qualified team deals with all kind of requirements, whether it be a beginner's choice or an expert gaming action. Most importantly, we endeavor to offer compelling solution and eminent support to our growing community of prospective players and customers.

Compiler Flags in Objective C

Posted by virtualinfocom On 10:33 AM 0 comments


1.5 Compiler Flags

Compiler flags are options you give to gcc when it compiles a file or set of files. You may provide these directly on the command line, or your development tools may generate them when they invoke gcc. This section describes just the flags that are specific to Objective-C.
Tells the compiler to create an instance of ClassName for each string literal expressed with the @"string" directive. For the GNU runtime, the default class is NXConstantString; for Cocoa it is NSConstantString.
-fgnu-runtime
Generate code for linking with the standard GNU Objective-C runtime. This is the default option for most gcc installations.
-fnext-runtime
Generate code for linking with the NeXT runtime. This is the default option for Darwin.
-gen-decls
Write all interface declarations the compiler sees to a file named sourcename.decl.
-Wno-protocol
Do not warn if methods required by a protocol are not implemented in the class adopting it.
-Wselector
Warn if there are methods with the same name but different signatures.

Categories:

0 Response for the "Compiler Flags in Objective C"

Post a Comment