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    We have emerged as the leading online community for game development of all levels. Our expertise encases all facets for writing PC , Mobile and Online of 2D and 3D Gaming programming and applications development, for instance by using the latest 3D engines, scripting languages and animation techniques, our experienced and qualified team deals with all kind of requirements, whether it be a beginner's choice or an expert gaming action. Most importantly, we endeavor to offer compelling solution and eminent support to our growing community of prospective players and customers.

P2P Network

Posted by virtualinfocom On 2:52 AM 0 comments

Peer to peer (P2P) has been around for a long time now. Big software, music and movie corporations are against the piracy it forests, users love it and pirates thrive on the notoriety it brings them. In our networked society, P2P accounts for the majority of the chit-chat (data transfer) globally. Studies have revealed that P2P networks, especially BitTorrent, accounts for over half the bandwidthy used globally; so much so that standard Web surfing (HTTP) is nowhere in the same league.

So what’s behind all the exabytes of data that’s changes hard drives across the globe? Why is P2P so popular, and how will it changes the future of the Net?



ADVANTAGES

P2P networks are actually a great boon, especially to open source content creators. Consider this: you are a software developer; you magnanimously decide to create a useful application without wanting to see sell it commercially (for example, a Linux distro ). You spend months (if not years) developing it, at your own costs, and now find that in order to share it with the world, you will have to incur further costs of buying Web hosting bandwidth. God help wallet if your software is as popular as say, the Ubuntu Linux distro. With millions of people downloading the 700MB odd CD image, you’re certainly going to get a big bandwidth bill every month.

However thanks to P2P, you have an option. First you find some friends who have fat pipes at home or work, get them to download the software from you, then make a Torrent, upload it to a popular legal torrent site (or just host it on your own site),and instead of millions of people downloading 700 MB each,you get millions of people downloading a small 7KB.torrent file each and then downloading the 700MB from your friends who are also hosting the file. Plus ,the more people that finish downloading the file, the more “speeder” you have and the less the strain is on the original hoster’s bandwidth ! thus , communities are born! Apart from saving tons of hard cash in bandwidth costs,P2P can help you develop a community, quite like a forum does; and then there are the ideas that don’t involve any file sharing at all!

P2P With A Difference

Have you heard of skype? Again, if u haven’t, Google it, read the first link, come back…

So by now you should know how big a revolution skype started in terms of voice over IP (VolP). The difference between skype and all the other VoIP solutions before it was the fact that skype was designed to beP2P software,and in fact,comes from the same people who game us KaZaA! This means that skype can sustain millions of users, with hardly any infrastructure cost. In fact,the more user it has,the cheaper the bandwidth per person on the network-in true P2P style! Here, instead of files,user are helping each other “talk” to other skype users across the globe by exchanging data packets that carry voice.

Red Swoosh (www.redswoosh.net) offers P2P-style sharing of large multimedia content or files. All you have to do is install the client software, and when you click on a “Swooshed” link, you get to download the content from other people who have also downloaded the same file. If you want to pay for huge bandwidth costs,this might be the way to go.

There are many more such ideas, all involving P2P, and all quite legal and helpful.

We Want To Be Entertained

Games, movies and music are the prime sources of entertainment for most of us, and thanks to P2P, albeit quite illegally, we find whatever we like online, for “free”. With broadband becoming a reality in India, for those who are willing to pay for it, the latest in entertainment is just a few clicks and few hours of downloading away. Piracy was never easier!

Though the most popular way of legal distribution via P2P is currently BitTorrent, unfortunately, it is also the most popular for illegal pirated content s well!

Be it music, movies, the latest games and even software, it’s all easily available. For us Indians, this is the icing on the cake! Most of us refuse to pay for what we can, and essentially get for “free”. Ignorance of the laws plays a part here, but honestly, most of us just don’t give a hoot for “foreign” laws. As far as software is concerned, we at digit have got thousands of mails regarding piracy, with the general sentiment divided: one camp feels piracy is the fault of the software manufactures, who price their software too high, in accordance with US pricing, instead of pricing it lower to account for the lower average salaries here in India, while others, mostly Open source supporters, say that breaking the piracy laws when good free software is available is just inexcusable! Rather than rekindle this debate, let’s leave software and games out of this and focus on movies and music.

The same argument just do not hold true for entertainment! We cannot blame high price tags for the piracy of movies or music, yet most of us seem to have loads of MP3s and have seen all the latest movies, sometimes even before they’re released in theatres here! The average American pays anywhere from three to five times as much as we do to watch movies in a theatre, and also pays more for music CDs. So what’s our excuse?

Gaming History

Posted by virtualinfocom On 4:51 AM 1 comments

The so called “Golden Age” of arcade games reached its peak in the early ‘80s. During this time, a number of new genres was established, & many new genres were established, &many new innovations in graphics technology were taken place.
Computer gaming didn’t happen until 1982 when two machines were released specifically for gaming the commodore 64 & the ZX spectrum. Initially, the low image processing quality & graphics capabilities of computers limited the types of games released for home computers. These limitations gave rise to text based adventure games. Games such as adventure & Zork established this genre for consoles & P.C.s.
In 1980, a game called Mystery House was published for the Apple-II. This game has a distinction of having been called the first graphic adventure for home computers.
In 1983, SuperSet Software created a text-based computer game called Snipes. This game, played over a network, was designed to test a particular network. And that led to an invention that brought about a big change in the network capabilities in the machine; today Snipes is officially credited as being the original inspiration for Novell Netware.

Online Gaming, Handhelds And The Late 1980s

With the reduced market demand for arcade games & the high cost of newer consoles, a new segment emerged. This was the handheld games market. The development in LCD & LEDs fuelled this parallel segment. The predecessors of today’s handheld gaming device include the PlayStation Portable, the Nintendo Revolution among others.
Improving LCD technology meant that the new handhelds were more reliable & consumed lesser battery power than LED games.
Online gaming finds its roots in the bulletin board systems of yore. BBSes then had crude text-entry interfaces. However, the fact that people were connected to each other using the BBSes meant that multi-player gaming was a possibility. Because of the obvious limitations, most games on BBSes were text-based games or popular gambling games. The most natural progression for these games played on the bulletin board systems was online gaming and has today spawned a number of online gaming concepts such as MMORPG.
Internet gaming took off only after first person shooters came into vogue. Games such as Quake could be played over the internet (or any other network) & this increased the popularity of these games as well as other online multiplayer games. Multiplayer capability is now the norm in all FPS & RTS games. Online gaming also includes a genre called simply ’Internet Games ’.

Action Games

As the name suggests, action games have everything to do with fighting, guns, killing bad guys & saving the world. Action also happens to be the most well-known of all genres and the most controversial at the same time. While gamers & developers go gaga over the latest action games, they also come in for a lot of flak from the media for promoting violence.
The action genre has many sub-genres. A few of them are:
  1. A. FPS: Probably the most famous of all genres. FPS stands for First Person Shooter. It places you in the boots of the main character of the game. And only lets you see the game from his point of view. This gives you the feeling of actually being in the game. The FPS genre can be further sub-divided into the following:
  1. 1. Stealth: These games are based on the ability to sneak around without being seen by opponents. They are different from traditional FPSes because they place more emphasis on sneaking around rather than on an all-guns-blazing approach.
  2. 2. Old School: These feature the run-and-gun type of game play. Action in such games is fast paced, with tons of enemies.
  3. 3. Tactical: These games place emphasis on tactics, strategy & teamwork. In many ways, these are the exact opposite of the run-and-gun type of games.
  4. 4. Military/War: These are military games, based on the art of war. Examples are- The Medal Of Honour series and Call of Duty. As the player, you are placed in various war missions, which may not enable you to single-handedly save the world, but are nonetheless important in the ultimate outcome of the war.
  5. 5. Survival Horror: These is a relatively new sub-genre in FPS gaming. Here, the player is placed in a scary situation. Usually involving ghosts or monsters; the sole objective of the game is survival. Naturally, the basic game play consists of running and gunning, but puzzle-solving elements are also usually built into the game.
  1. B. TPS: TPS stands for Third-Person shooter. Games in this category are similar to FPSes in most aspects, except that instead of giving you a first person view, it places you ‘outside’ the body of your character.
  1. C. Platform: This genre consists of games where the player has to move around on, or jump to and from, a number of platforms. At the same time, one also has to fight enemies and collect objects to successfully complete the game.

Strategy

Strategy games place the spotlight on the player’s thinking & decision-making abilities. That’s why some people call strategy games “the thinking man’s game”.
The strategy genre can be further sub-divided into:
  1. A. Puzzle: Puzzle games involve solving puzzles, which could involve logic, pattern recognition, and strategy. These games are extremely popular because of their simplicity and ease of use. Tetris, Minesweeper and Solitaire are examples of puzzle games.
  1. B. RPG: RPG stands for Role-Playing Game. They generally involve long, intricate plots with an emphasis on character development. As the game progresses, the characters gain various abilities & can achieve feats. The gamer has to choose which feats to acquire so as to complete the game.
  1. C. Real-time Strategy Games: As the name implies, the action in such games takes place in real-time—that is, the state of the game is constantly changing. Hence the player has to always be on his toes and keep modifying his strategy to match changing environments. These are known as RTS games In short, and have become extremely popular today.
  1. D. Board games: Board games are simply digitized versions of classic board games. Games such as backgammon, chess, and checkers have all been made for computers, as you’re probably aware.
  1. E. Sims: ‘Sim’ is short for ‘simulator’. Sims are simulator games that usually put their focus on strategy.